04 - GM Actions
GM Actions
lots of stuff to figure out here.
A Bad Thing Happens
- You get tired or hurt: Gain +3 fatigue.
- You get confused, frustrated, or afraid: Gain +1 fog.
Small Complication
- You get a little tired or hurt: Gain +1 fatigue.
- There is a complication. You try again with a slip (reroll highest) (do this only once).
- You end up in a worse position. You lose control, and the GM takes an Action or ticks a clock.
- You are delayed, lose the moment, or face a new threat: Suffer -1 momentum.